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Re: zmodload
- X-seq: zsh-users 11376
- From: Bart Schaefer <schaefer@xxxxxxxxxxxxxxxx>
- To: <zsh-users@xxxxxxxxxx>
- Subject: Re: zmodload
- Date: Mon, 09 Apr 2007 07:39:48 -0700
- In-reply-to: <20070409171006.3300@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Mailing-list: contact zsh-users-help@xxxxxxxxxx; run by ezmlm
- References: <20070409171006.3300@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
On Apr 9, 5:10pm, djh wrote:
}
} It maybe that zsh/zle is a prerequisite to loading zsh/deltochar and
} the automatic module loading of zsh/zle happens much latter in the
} game.
The problem is that zsh/zle is a prerequisite, but zsh/deltochar does
not "know" that. Which is strange, because there is a "moddeps" line
in deltochar.mdd.
schaefer<508> zmodload -d zsh/deltochar
schaefer<509> zmodload -d zsh/complist
zsh/complist: zsh/complete zsh/zle
It must have something to do with "link=dynamic" or "load=no". Anyway,
this means that loading deltochar doesn't automatically pre-load zle
the way that (e.g.) loading complist does, so you'll have to load both
yourself. Which should happen in .zshrc, not .zshenv -- you don't need
these modules for non-interactive shells.
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