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Re: argv subscript range uses too many memory
Hi Bart,
I have tried your suggestion. Looks like this patch on 5.0 resolve both
problem. The for loop of 29175 run about 5 seconds on my loptop and the
while loop only used ~180M memory on my loptop, it does't trigger
oom-killer any more.
diff --git a/Src/mem.c b/Src/mem.c
index 5275c6c..0e4d258 100644
--- a/Src/mem.c
+++ b/Src/mem.c
@@ -106,7 +106,7 @@ union mem_align {
};
#define H_ISIZE sizeof(union mem_align)
-#define HEAPSIZE (16384 - H_ISIZE)
+#define HEAPSIZE (163840 - H_ISIZE)
/* Memory available for user data in default arena size */
#define HEAP_ARENA_SIZE (HEAPSIZE - sizeof(struct heap))
#define HEAPFREE (16384 - H_ISIZE)
@@ -319,28 +319,8 @@ freeheap(void)
h_free++;
#endif
- /* At this point we used to do:
fheap = NULL;
- *
- * When pushheap() is called, it sweeps over the entire heaps list of
- * arenas and marks every one of them with the amount of free space in
- * that arena at that moment. zhalloc() is then allowed to grab bits
- * out of any of those arenas that have free space.
- *
- * With the above reset of fheap, the loop below sweeps back over the
- * entire heap list again, resetting the free space in every arena to
- * the amount stashed by pushheap() and finding the first arena with
- * free space to optimize zhalloc()'s next search. When there's a lot
- * of stuff already on the heap, this is an enormous amount of work,
- * and performance goes to hell.
- *
- * However, there doesn't seem to be any reason to reset fheap before
- * beginning this loop. Either it's already correct, or it has never
- * been set and this loop will do it, or it'll be reset from scratch
- * on the next popheap(). So all that's needed here is to pick up
- * the scan wherever the last pass [or the last popheap()] left off.
- */
- for (h = (fheap ? fheap : heaps); h; h = hn) {
+ for (h = heaps; h; h = hn) {
hn = h->next;
if (h->sp) {
#ifdef ZSH_MEM_DEBUG
@@ -377,7 +357,7 @@ freeheap(void)
if (hl)
hl->next = NULL;
else
- heaps = fheap = NULL;
+ heaps = NULL;
unqueue_signals();
}
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